Dawn

Overcoming obstacles of a virtual world to build connection and understanding through empathetic video-conferencing experiences.

Time
8 months
Role
UX/UI Designer
Project Type
Web Application

Project Overview

Problem: In light of the shift to remote academic delivery, Carnegie Mellon University wanted a video-conferencing platform that allowed staff to connect with students during student service-based workshops.​

Solution: The student organization, Dawn, worked closely with the university to create a video-conferencing platform that would meet the university's needs while building empathy between participants.

My Process

Client Needs

Awkward silences, stilted conversations – we've all experienced a disconnect between ourselves and another person when you start off a conversation. On many mainstream platforms, participants turn the cameras and mics off as they enter break-out rooms, and students scarcely respond to facilitator questions or activities.
 
Carnegie Mellon University (CMU) sought to overcome the barriers of virtual learning to foster real engagement and connection within the community during student service workshops.

As Dawn's main client, our focus was breaking down the obstacles raised by the remote environment to connect students with facilitators, workshop content, and each other.

Preliminary Research

So how does one create empathy through a video-conferencing platform?
In order to understand what we needed to design, we took a look at information on video-conferencing experiences at schools and digital empathy for background context. What we found was that:​
​With these insights in mind, as well as the needs of our client, we began to ideate features to solve common pain points and build an empathetic and engaging video-conferencing experiences.

Feature Development

Our design team of two set to create features for the event portal through our first iteration. In other words, during this stage we created a "first concept" prototype to demonstrate features and explore different possibilities.

Feature 1: Content Comfort Level

Creating transparency between facilitators and participants.
Facilitators often feel like they're talking to the screen, having no indication of whether or not participants are understanding and following along with the content. The Content Comfort Level Scale solves this issue by allowing participants to indicate their understanding of the content during facilitator presentation.

Feature 2: View and Submit Questions

Opening the floor for questions while keeping the environment open..
It can be intimidating to ask questions in a group setting . This feature solves both of these pain points by allowing participants to submit questions to the facilitator anonymously while also being able to view previously asked questions.

Putting it together.

We put both features together to create a less intimidating and more open video-conferencing experience for our first iteration. If you'd like to view the prototype of this iteration from a student's perspective, click here.

MVP Development

After designing our "first concept" prototype, we started to collect feedback from the client, our project manager and the project team. The next step of the process was creating a Minimum Viable Product – this iteration contains the core functionality and layout of the prototype, but needs a few final touches before it can be piloted.
A key takeaway from our critique sessions were that the content comfort level scale may be distracting. We needed to simplify the screen. CMU also frequently runs workshops that involve breakout rooms. Designing breakout room functionality became another priority for creating the MVP.

Redesign #1: Splitting up the Features

The content comfort scale had to go from the page, but since the client liked the feature, we considered other areas to place it. CMU breaks down their workshops into three sections: pre-session, mid-session, and post-session interludes. Installing the scale in these breaks would allow facilitators to view how participant understanding fluctuates and develops throughout the workshop, while keeping participants from getting distracted by the scale during presentations.​
An example of a pre-session survey for a wellness workshop. Similar screens with the same questions would be presented at the mid-session and post-session breaks to collect info. on how participant understanding is developing.
The main presentation screen was tweaked, with the addition of a few other features at the client's request. The main addition to this page is the "Resources" tab, that allows participants to access resources shared by the facilitator.
The updated presentation screen with a preview of the "Resources" tab.

Redesign #2: Creating the Breakout Rooms Experience

Break-out rooms retain the same basic structure of the regular presentation screen with a few tweaks.

Broadcast Message allows the facilitator to share a message across all breakout rooms; this can be used as a discussion prompt or reminder.

Updated menu includes key controls for participants during the breakout session.
As seen above, breakout rooms offer additional user controls. Users have their cameras off by default during regular presentations, but they're switched on for break-out rooms. Thus, a "Mute" and "Turn Off Video" option is available in the rooms.

​In addition, "Show" Resources" and "Ask for Help" are pop-up integrations added to let participants reference resources during the session, or ask the host to join the room for help.
"Presentation Resources" view in break-out rooms.
"Ask for Help" pop-up confirmation.

Redesign 2.5: Breakout rooms – Host View

Of course, we also needed to design what the facilitator/host will see during break-out rooms.  The "Host" view  for the breakout rooms provides key controls, such as broadcasting messages, ending the breakout session, and visiting rooms.
Let's briefly revisit Dawn's mission – our main goal as an organization is to build empathy. Empathy is best built when you can see the other person's face and hear their voice. It wouldn't be user-friendly to take away a participant's ability to mute or shut their camera, but then, how should we encourage participants to actually have a discussion with their cameras on?​

The answer, we found, wasn't too complicated. When participants are muted or have their cameras off for a certain period for time, the workshop host is alerted and can then check on the breakout room. For example, the yellow "Muted" icon on the left indicates that all participants in that room have their mics off.

​In a similar way, the workshop host is notified that a user has requested "Help" by the red icon on the left.

Final Product

The final prototype of the MVP was developed on Figma. As mentioned before, we designed an end-to-end experiences for both the Host and Attendees' perspectives.  Both Figma prototypes can be accessed below.